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Spaceship

This personal project was inspired by a simple spaceship concept, with a strong focus on silhouette, detail, and texturing. Throughout the process, one of the biggest challenges was optimizing the different parts to achieve cleaner and more efficient topology while maintaining the overall design.

My main goal with this piece was to push my hard-surface modeling skills further and create a model with solid topology and appealing forms. From blockout to the final textures, I focused on building a balance between functionality, realism, and visual impact.

I consider this one of my strongest works so far, both technically and artistically, and an important step in my growth as a 3D artist.

Silhouette

Silhouette

Silhouette Animation

Close up 1

Close up 1

Close Up 2

Close Up 2 WF

General View

General View

360 Beauty

360 WF

Variant Shot

Variant Shot

Beuty final

Beuty final

Udim

Udim

Blender

Blender

Original Concept

Original Concept